Running league night
League night is self-serve from the lane’s control page — no laptop, no back office.
Playing an official match
- Open Events → Leagues on the tablet. Anyone can browse fixtures, standings and the bracket — no PIN needed to look.
- Pick the matchup that’s up next. You’ll see the teams or players, the game, and the match number in the series.
- Press Play on this lane and enter the season’s Operator PIN.
- The lane claims the matchup — every other lane instantly sees it’s taken, so the same match can’t start twice.
- For team fixtures, pick tonight’s lineup (the roster’s minimums, maximums and approved substitutes are enforced automatically).
- Play the game exactly like any other — same scoring, same corrections and undo.
- When it ends, the winner screen shows Submit League Match. One press files the official result, updates standings, and advances the bracket if it was a playoff.
Practical notes
- If players wander off before pressing submit, the finished match is kept safe — the leagues area shows Complete — awaiting submission until someone presses the button. Nothing can overwrite it, not even a reboot.
- If the internet is down, everything above still works. Results queue on the lane and sync to the portal when the connection returns.
- A claimed-by-mistake fixture can be released from the same screen before the game starts.
- Forfeits and no-shows are recorded from the tablet (with a confirmation step) or by a manager in the Fleet portal.